Analysing Euclideons Graphics Engine

Note: This is an article on 3d graphics technology. I will try to keep it as approachable as possible but it’s not the easiest material in the world.

There’s a new graphics company that wants to change the video game industry. Euclideon is an Australian company working on a point cloud based approach to 3d graphics as opposed to the long standing polygon based approach. They are not the first people to make or even implement this approach as this somewhat angry blog post points out but they seem to have the most efficient and nicest looking implementation to date.

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Their video explains the concept of what they are doing very well and throws out lots and lots of really huge numbers. I find their efforts promising but they have many hurdles to get over first. Continue reading